

Always try and fight them on open ground as opposed to in tight corridors.įinally, feel free to use power weapons like the Rail Gun or RPG on these guys, as Fleshpounds are actually weak to explosive damage. If they manage to pin you in a corner there’s a high chance that you will die. This will make fighting them far easier if they get too close. Even if there are two just go from one to the other instead of splitting up your damage. Don’t leave it to one or two people as Fleshpounds can break lines and formations. If you’re in a team of six just focus your fire at once on it so it can be brought down easily. It’s possible to kill it before it reaches you, which will negate a lot of the damage done. If they charge, the Fleshpound will cover its chest with both arms, so when you see it running switch your fire to its head. They have two weak points (their chest and head), so make sure to focus your fire on one of those two areas. Fleshpounds only have close range attacks and a charge, so only begin to worry if they get right up in your face. Next, try to kite the Fleshpound around an object like a car or tree so you can keep him as far away as possible. They won’t get super aggressive until you attack, especially from a distance so use this time to kill all the basic ones in front of you. If you are playing solo, the best thing to do is try and isolate them away from the rest of the enemies. You can tell these massive brutes apart by their glowing chest and massive metal arms. It’s important to note that Fleshpounds rarely ever come alone, as Fleshpounds are typically accompanied by a variety of different Zeds including Clots, Gorefasts, and Sirens.

Fighting these guys can be quite difficult if you don’t know how to approach them in combat, even if you have a full team of six together. Two new maps are also coming to the game that from the winners of Tripwire’s map contest: Hostile Grounds and Containment Station.One of the returning enemies coming to Killing Floor 2 is the melee-focused Fleshpound, who is one of the most powerful non-boss Zeds. The M14EBR, lever-action rifle, and crossbow from the original Killing Floor will be making a return in addition to a new 4th tier Horzine Tech Railgun. In addition to the new PvP game mode, Gibson also revealed the remaining weapons for the Sharpshooter will become available when the next major update is released. Both end-game bosses, Hans and the Patriarch, will reportedly also be playable. For example: Crawlers can leap around the map Slashers can fly high through the air Stalkers can turn themselves invisible and Clots can rally other Zeds to a certain location. Players on the Zeds side can play as a range of different specimens, each of which have been equipped with their own special abilities. Killing Floor 2 will feature a new PvP mode where humans can duke it out against player-controlled Zeds, Tripwire Interactive president John Gibson revealed.
